Latest Pulsetense News

Busy Month At Pulsetense Games!

Posted 1 Aug 2014 by at 2:11 am GMT

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Well, what a month August has been for our team here. Lots and lots of new content created for the game and even more planning for future months. To be honest, I don’t really know where to start.

Our aim for the month and the next three months has been to increase to production values of the game, adding polish to existing mechanics, tweaking our AI to play in a more realistic way and adding much needed polishing to existing character models and weapons. All of this  in time for our KickStarter launch we hope to bring to you lovely people very soon. So far, we are well on track to do this.

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What The Player Doesn’t Know

Posted 1 Aug 2014 by at 1:08 am GMT

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Today I am going to try and organize my thoughts into some quality reading material. I will attempt to keep this rather informative and brief. I think it is rather important to define what haunts a player, and scares a player.

So, lets start out with a definition of both the terms. Lets give Webster’s dictionary a visit.

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Shall We Resolve This Dissonance?

Posted 1 Aug 2014 by at 1:06 am GMT

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Ever since I was young, I was vastly fascinated with the sound and music in motion pictures and television. Video games were a growing trend at the time and through technological advancement, developers had the utopia to create a powerful immersion only found and related to motion pictures. My point of view on the subject, is that it may even have the power to surpass film and TV in general in the future.

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